![]() Armaros - Galactic Chaoslord - 100mm base - 1 pose SM1 and SM2 also greatly improve on Raptor and demonstar 1 in that they made each stage visually unique.All models of this bundle are pre-supported! I think Raptor has better art and music, but Demonstar possibly has slightly less nothingy gameplay. As others have said, they're that same chilled out PC shmup style as Raptor. To answer the question, I do like the demonstar games though. ![]() If you look at the HUDs they even have the same information in the same place for some reason (in fairness it's common to have these things in roughly those places in arcade shmups I guess) You take off from a floating aircraft runway thing at the start of stage 1 Missiles fire at the same time to your main attack and are like a parallel weapon system.īomb powerup that shifts between 2 colors, one of which is a scatter bomb that explodes around you and the other is a projectile that fires straight up and then explodes a little way from your ship, taking longer to go off but theoretically doing more damage (in all raiden and demonstar games this bomb is pretty useless, heh) Missile powerup that shifts between 2 colors, one of which is aimed missile and the other fires straight up but theoretically does more damage. One color is a wide spray of yellow projectiles, another is a fast projectile that fires straight up, like a laser. Weapon powerup item that shifts between 3 colors and spiral around the screen. Red and blue ships for player 1 and player 2, which look veeeery similar. Here's a list of the gameplay elements both Raiden and Demonstar have: * "What are the actual similarities?" well I'm glad you asked. you could also just play raidens 1, 2 and DX on mame) although it has a weird stretched aspect ratio which is pretty distracting if you've seen the correct way the game looks. So if you like demonstar you have a bunch more games to check out that you might like (particularly there's an old windows port of Raiden 2 which has selectable difficulty and options for more lives iirc, so it ends up being very close to a demonstar game. ![]() Migrating to Host's digitized tracks in SM1 as of v5.0 obviously made it closer to SM2 in style, while I also heard about copyright-related concerns with the MIDI tracks for SM1.įWIW, the Demonstar games are essentially an offbrand version of the Raiden games* (vaguely similar to Jazz Jackrbabit 1 and Sonic), except with much less evil gameplay (in Raiden, as usual for arcade shmups, you have 1 hp and 3 lives for the entire game, and the opposition you face basically requires careful study if you want to have a chance of beating it without numerous continues). Even during SM1's intro, an empty MIDI track is played, in parallel to the digitized one that can be heard Probably since playing an intro MIDI is also what happens in OM. In versions earlier than 5.0, SM1's intro track is still essentially the same digitized one, but all the rest are Marcus Knudsen's MIDI tracks. It'll further be used as a base in a new version of SM1, similar to the recent release of OM. ![]() The less commonly known version 5.0 from 2007, possibly made for Reflexive Entertainment, also has a digitized soundtrack of Scott Host in SM1. With the Secret Missions 1 (SM1), this depends on the version. The Secret Missions 2 (SM2) have digitized recordings of Scott Host. The Original Missions (OM) indeed have MIDI tracks of Prince. The situation differs for the Secret Missions (2002-2003), and is a bit complicated for the first part of them. It does, at least in what's known as the Original Missions (from 1997-1998). I remember DemonStar! Doesn't it also have a custom soundtrack by Bobby Prince? It's cool to see it back in action.
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